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Over Night Game Concept along with Boosting Popularity

Well, a few of us have decided that one of the main things that we could do to not only get attention for our airsoft league, but also to give members a great time, is an all night game.  Now, the first thing I would like to say is that this is NOT going to happen soon…so don’t get to excited.  We do however have one location that this could be made possible at.  Our playing area of 200 acres is off limit to us for an over night game, so that is out of the picture, as well as any community parks due to legality and most private property.  So really there is only one option, and that is the field near the winery. 

            The field by the winery is owned by a man that I do not know, however, he has given access to the field for airsoft purposes to Team Nemesis, which can be found here:

http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=400520293

Now, the next two problems, besides it not being owned by us or able to be used privately by us, they not only are all of 18 years of age and up, but they don’t play there as often as we would prefer.  The problem with them being over 18 years old, is that they all probably have jobs that they need to go to, and some of them are relatively older men that probably wouldn’t even make it through a night of game play while being able to stay awake.  Having jobs also gives them the opportunity to have great gear, as an example of that, one of them has a 650 fps full metal sniper rifle that is full automatic capable.  So beyond the fact that their equipment is way better then most of ours, and that they may not even make it through the night, they also don’t play there very often and tend to travel.  They play a lot at Orange County Paintball and only have occasional games at the winery field. 

            Another problem that presents itself, is that with the last game that was supposed to take place with them at the winery, we ended up now showing up because of the 15 people that I invited all changing their minds at the last second…thankfully we are more organized now, but they don’t know that and probably lost some respect for us.  We also have never met them, nor do we know how exactly they play; I am assuming they are somewhat good if they participate in large events at OCP (Which we will hopefully start doing soon enough as well). 

           



 

So, now that you know our current situation, you need to know what we are envisioning.  We don’t want to do a capture the flag game, or team free for all game…nor will we be doing a game where you have to get out once you get hit, these will lead to the game either being short ended or a player having to sit out.  So here is what we want:



1: Prep for the game:
1.1:  Number of players.As preparation for this game we want to have at least 40 players, a 20v20 would be an acceptable minimal about of players.  All players would need to be fully prepared and in good physical and mental condition.  The players that would qualify would be sent PM or email invitations to come to the game, and would be expected to respond with a for sure answer within 48 hours to provide us with 1 week to finish planning and to have a head count before that week came.1.1.a:  The draw back to this is that we would need over 100 members in our league first, the reasoning is that in a huge over night game like this, we would not want to have either immature players, cheaters, or players that don’t take airsoft seriously.  This over night game would be set up as close to a real military situation as possible, so we don’t need immature players whining and/or quitting, we also don’t want players that will tire early and decide to stop playing.  So 100 members is an acceptable number of people to choose the 40 most mature from.  If we don’t reach 100 by the time we decide to have a game, the game will be smaller but still limited to the most mature players.1.2: Bases.Before the game, we will be constructing bases.  The bases will be very separated and would consist of a tent for every member (Unless they are family members…), barricades and walls if needed made of surrounding materials, foxholes, small trenches, and whatever else would be necessary for this situation.  There will be no fires or fire pits constructed at bases, nor will there be any defenses that can cause harm to someone, such as deep holes, spikes, poison Ivy, ect.1.3: Equipment.All players would need to bring their own gun and ammunition; there will be no loaning of guns or ammunition at this event.  Players will also be expected to bring camo, their own food, water, and anything else that would normally be brought to a airsoft game.  The things that players will bring that they would normally not bring are their own tents and possibly a blanket and pillow, or a chair or two.

2: Game Information.
2.1. General Information and times.Please not that all of this information is subject to change depending on when and where we play, but this is as close as I can determine it to be as of now:·  The arrival time at the field would be at 8:00 A.M. at the earliest and 9:00 A.M. at the latest, this will provide people a more flexible schedule, however, failure to show up at 9:00 A.M. without a viable excuse will result in you not playing.   ·  At precisely 9:00 A.M. we would leave to construct our bases, and we will spend 3 hours doing so.  This will include unpacking everything and setting up and digging/fortifying structures at your base.· 12:00 P.M. will be lunchtime.  While the players are eating lunch, the officers from each team will meet in a designated area, so they don’t know of the location of each other’s bases.  Here the officers will inform one another of any problems, dangerous impurities in the land, problems with players, and any other objects of discussion that may prove important.  They will also show each other the general location of their base on the map (Every player will be sent a map to print on their pc) and also total area that they claim as their territory (Where they will for sure have scattered defenses).  Now the game will be set up in general and officers will return by 1:00 P.M.·  The next thing that will occur will be at 1:00 P.M. in which the leader of each team will confer with me.  After that, we will all return to our bases.  By 1:30 P.M. all players will need to be at their bases.  At precisely 1:35 P.M. a call will be made on all radio, and I will announce the start of the game, and both leaders will have to agree to be ready.  After all is done, the game will be started by at latest 1:45 P.M.  During all of the time between lunch and the starting time, players will be allowed to continue to work on the bases and getting their equipment ready.·  The game will continue all the way up until 8:00 exactly, when there will be a 10 minute intermission in which all players will be accounted for and team leaders will be able to ensure each other that no problems have occurred.  In order to prevent players from being in combat at this time, Officers on each team will be asked to call all of the players on the field back to base with walkie-talkies at 7:30 P.M., though it may be a pain, it IS necessary and reasonable.  During this time, players will be able to eat their dinner.  Dinner will consist of no more then simply a variety of snacks such as cliff bars and maybe some fruit or MREs, along with something to drink, preferably water.  ·  After 8:10, the game will commence once again with a radio call from the officers and leaders.  After this point, the game will not stop again until 1:00 A.M. when all players will once again be accounted for, but this time in the field, officers will spend 5 minutes on this.  After this, the next break won’t occur until Noon the next day, when a lunch break will be called.  ·  The following day at 12:45 P.M. the game will continue, and last until 3:00 P.M.  At this time, the game will end and all players will be called back to their bases.·  At 3:45 all players will be expected to be back at base and to start packing up, from then on it will be all packing and leaving.·  By 5:00 P.M. all things should be packed and everyone should be ready to leave or have already left.2.1 Date estimations.The way things are going, we are gaining members slowly, but the average of members per month is growing faster, so we hope to be able to have our 100 member mark by Spring break, however, the end of spring and the beginning of summer and throughout summer time, is all too hot for most people to put up with.  If we reach our mark by shortly after Christmas break, we will have the game hopefully in spring break, however, after that point, it will be not until the thanksgiving break of the next year that we would have it.  2.3 Location.As said before, it is most likely to take place at the winery, if this does happen, then we wouldn’t have that big of a playing area for that many people, but it would suffice.  It is 12 acres. 

3: Scenario
3.1 General Scenario:You already can probably guess what the main point of the game will be…considering that is how it plays into the organization of the day.Two teams will be pre-picked before the game.  Both teams will be a small battalion from rival countries that created bases unexpectedly close to one another.  A spy from each faction had noticed something important about the other team, however the location of the bases is still only limited to what the officers know.  One of the teams weakness is that they do not have any rear defense systems installed, though they may rely on simply the soldiers it has, there are no artificially installed defenses at the rear, this was due to a shortage of supplies, so this team will use strong side and forward camp defenses, as well as a strong rear guard to cover for their lack of cover and protection in the rear.  This means that there will be no machine gun nests, any form of cover that was artificially placed there, the area itself cannot be a very good place for cover (Relatively low cover and trees, ect.), and no snipers can be camping there (though they can still fire if need be, they cannot guard that area in particular), and the area must be equal to the front of the base in length (must be congruent and parallel).  The other team has a major weakness of lacking information on the whereabouts of the supply dump that is being searched for, while the other team knows where it is.We will refer to the teams as team A (Team with no rear defenses) and Team B (Team with lack of info).
 
Team B has just arrived recently, which is why they lack a rear defense system, while Team A has been here longer.  However, team B’s spy had found the supply dump, and knows the general location, pinpointed down to a very small area.  Both teams are in need of supplies, but also want to eliminate one another.  However, there is another factor involved.  Each team also lost valuable Intel to spies, which each team managed to kill before they returned to the others base, however, the spies had hidden the Intel shortly before their death.  Each team needs the other teams Intel to be able to launch the main attack on the other teams country. 

The fight has begun and both teams are struggling to survive, however, team B has struggled upon another problem, because they are new to the area, they hadn’t had time to set up all of the proper ambushes, so they walked into one themselves and took casualties, among these was an officer that had papers of great importance, lucky for team b, a brave soldier recovered these papers and brought them back to base, however, the person was to stupid to keep them at base and instead gave them to an officer to hold onto.  If the officer is hit and looses the papers, the other team has a valuable source of information that they can use. 


Team A likewise ran into a mishap, however, in their case, it wasn’t an ambush that hurt them, it was a severe storm that disabled a vehicle loaded with important papers, one of these papers contains information on the location of the supply dump, and some info on the enemy territory that can prove to be very valuable.  Team A knows where the vehicle crashed, but the papers had been lost before hand and Team B already found the truck and destroyed it, however, team b didn’t know of the papers, but they are now on the look and know of the location of where the car used to be.
Now, each team has 20 men and must eliminate the other and complete all of the objectives.

2.2 Rules.
This scenario will allow for a long consistent game play, however, it wouldn’t last very long if when you got shot you had to be done.  When you get shot you must lie on the ground and tie a dead rag around your head, you cannot be touching your weapon, and you must not talk or move (Unless it is fidgets just for fun to make it seem realistic).  You will have a rope tied around your waist with three knots.  When you get hit, once you lay on the ground and have done what was said above, you may call for the medic, or radio for one, all depends on whether or not you want to make your own injury realistic or not.  Once the medic reaches you, he will then untie one of your knots on your rope, you cannot move until he is completely finished, then you mush report back to base and with your dead rag still on your head, touch your revive spot.  After that, you may return to the battle.  Medics have the ability to untie as many knots as possible.  However, to make things interesting, medics also have 10 clips that they can clip to soldiers’ ropes after healing them that allows them to start fighting again right where they are.  After the medic uses all 10 clips he may not use more. If it takes more then 5 minutes for a medic to get to you (Be honest, it is supposed to be realistic) then you are dead.  You will then report to a designated tent in each camp and remain INSIDE for exactly half an hour from arrival time.  If you get all of your knots untied, you are also dead, but if your knots are untied, you have to sit in the tent for a full gruesome hour!  Harsh, but adds some fun to it overall.  After you die, and have served your time in your tent, you may retie all three knots and return to the battle.  You may not retie knots until you die!  Elimination of all players of a team, if a team takes control of another team’s base, or kills all of the officers and at least 5 other soldiers will result in them winning and being allowed to surround the camp for half an hour while the other team prepares for a 1 hour invasion.  If a team wins, that team will give the base back and the other team will have half an hour to set up defenses.  In this case, the team that lost will no longer be attacking the other team, but instead defending until the hour of siege that takes place after a half an hour preparation period, is over.  If the previous victor wins the siege, then they must return to their base and let the games resume as they had before…try to prevent the other team from taking over your base at all costs!

2.3 Points and Winning.
In order to determine what team won, we need a point system; this point system will allow certain objectives to give teams points.The team with the most points wins, if it is a tie, then we will call it a draw.

Elimination of entire enemy team: 20 points
Surrender of enemy team: 25 pointsWinning a siege (attackers): 15 pointsElimination of all enemy officers and 5 other soldiers: 15 pointsFlag placed at supply dump (Both teams can accomplish): 10 pointsGetting enemy papers: 8 pointsReturning your own papers (Team B cannot acquire its own papers): 5 pointsRetrieving enemy Intel: 10 points.Returning your own Intel: 5 points.Completely capturing enemy base (You must control base with at least 10 enemies still alive): 20 points

 
Getting your own papers not only gets you 5 points, but it stops the enemy from getting 10 points, same with Intel.  Papers and Intel will not only give the enemy points, it will tell them secrets about your base and hints on how to overcome you, as well as hints as to where other objectives are (Yes there may be bonus objectives that teams wont be briefed on).    


Well now you understand what we want to happen and why we have troubles doing it.  So we can use your help starting now.  If you want to be able to participate in an awesome overnight airsoft game that will be huge and intense, you may want to help out with a few things.  The first thing that you could do is go ahead and get yourself registered on
www.cairsoft.forump.biz , and read your Rules and Policies from the link at the top of the page on the tool bar.  Next, you can start posting and reading up on things on the website so we can get some conversations going and some action, this will get everyone wanting to participate.  The more helpful thing you could do is get us traffic as well as posting, we need as many members as possible, and though a lot of them may not play with us every game due to immaturity, age, location, lack of airsoft gun, ect., we need as many members as possible, so tell anyone that may be interested.



 

You can also help us by donating to us, we will soon have a portion of the website where you will be able to view your donations so you know that he money that you give to me to spend on the team, is not getting spent for me (It wouldn’t anyways, but just to reassure you).  We will also hold votes once we start getting donations on what we will buy…think about it, if we get 100 members and every one simply donates $5 at one event, we will have $500 to spend on a turret or rocket launcher, or anything else that you would be able to think of that I would place in a poll on the site and I would buy with that money for the team.



An equally important thing that you could do for us, is get us some land to play on, you don’t have to go and buy 100 acres, but since we cannot play on our usual 200 acre field, we will have to find another big field to play on for night games or even other causal or real games.  If you know of private property, and there is a phone number posted or you know the owner, please call him/her and ask for us to have permission to play on his/her property.  We really need playing places and would greatly appreciate your support!




The last thing that I can ask right now from everyone, is that they please go ahead and buy themselves their own equipment and a nice gun, we will reach a point where loaning wont be popular.  Besides this, please also teach yourself an attitude of honesty and seriousness for these airsoft games, while we can still have jokes and minor-hoarse play, we don’t need anyone being ridiculous during a game, so please learn to be as mature and willing to act like a soldier as possible to make fun for others.  By the way, when I say act like a soldier, I don’t mean literally, I just mean during the game when seriousness is key to having a fair game, though we still want you to have fun!



 

Thanks guys!

Admin

Corey Russell

  
11:42:32 pm . 10 Oct 2008
Admin · 63 views · Leave a comment

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